// ------------------
// -- Doom Enemies --
// ------------------

// Zombies
object Zombie_Man_UDV
{
    frame POSSF { light ZOMBIEATK }
}

object Shotgunguy1_UDV
{
    frame SPOSF { light ZOMBIEATK }
}



object TehLostSoul_UDV
{
    frame LSOL { light LOSTSOUL_X1 }
}





object Doomer_UDV
{
    frame PLAYA { light 24SHADOW  }
	frame PLAYB { light 24SHADOW  }
	frame PLAYC { light 24SHADOW  }
	frame PLAYD { light 24SHADOW  }
	frame PLAYE { light 24SHADOW  }
	frame PLAYF { light 24SHADOW  }
	frame PLAYG { light 24SHADOW  }
	frame MARJ { light 24SHADOW  }
    frame PKIK { light 24SHADOW  }
    frame PLAI { light 24SHADOW  }
    frame PLAYG { light 24SHADOW  }
    frame MARN { light 24SHADOW  }
    frame WOUN { light 24SHADOW  }
	frame PBAR { light 24SHADOW  }
	frame PLA1 { light 24SHADOW  }
	frame MWAV { light 24SHADOW  }
	frame MAR1 { light 24SHADOW  }
	frame MAR2 { light 24SHADOW  }
	frame MAR3 { light 24SHADOW  }
	frame MAR4 { light 24SHADOW  }
	frame MAR5 { light 24SHADOW  }
	frame MAR6 { light 24SHADOW  }
	frame MAR7 { light 24SHADOW  }
	frame MSSG { light 24SHADOW  }
	frame MAR2 { light 24SHADOW  }
	frame MRGL { light 24SHADOW  }
	frame MRRG { light 24SHADOW  }
	frame M10K { light 24SHADOW  }
	frame MMFC { light 24SHADOW  }
	frame MHML { light 24SHADOW  }
	frame MAR2 { light 24SHADOW  }
	frame MRMP { light 24SHADOW  }
}

object Zombie_Man_UDV
{
    frame POSSA { light 24SHADOW  }
    frame POSSB { light 24SHADOW  }
    frame POSSC { light 24SHADOW  }
    frame POSSD { light 24SHADOW  }
    frame POSSE { light 24SHADOW  }
    frame POSSF { light 24SHADOW  }
    frame POSSG { light 24SHADOW  }
    frame POSSH { light 24SHADOW  }
    frame POSSZ { light 24SHADOW  }
	frame PSSS { light 24SHADOW  }
    frame ID11 { light 24SHADOW  }
	frame ID12 { light 24SHADOW  }
}


object Shotgunguy1_UDV
{
    frame SPOSA { light 24SHADOW  }
    frame SPOSB { light 24SHADOW  }
    frame SPOSC { light 24SHADOW  }
    frame SPOSD { light 24SHADOW  }
    frame SPOSE { light 24SHADOW  }
    frame SPOSF { light 24SHADOW  }
    frame SPOSG { light 24SHADOW  }
    frame SPOSH { light 24SHADOW  }
    frame SPSS { light 24SHADOW  }
	frame SHID { light 24SHADOW  }
    frame ID11 { light 24SHADOW  }
	frame ID12 { light 24SHADOW  }
	frame SPSR { light 24SHADOW  }
}

object ChaingunGuy1_UDV
{
    frame MPOS { light 24SHADOW  }
    frame CPOSA { light 24SHADOW  }
    frame CPOSB { light 24SHADOW  }
    frame CPOSC { light 24SHADOW  }
    frame CPOSD { light 24SHADOW  }
    frame CPOSE { light 24SHADOW  }
    frame CPOSF { light 24SHADOW  }
    frame CPOSG { light 24SHADOW  }
    frame CPOSH { light 24SHADOW  }
    frame CPOSZ { light 24SHADOW  }
	frame CPBK { light 24SHADOW  }
	frame CPOSF { light ZOMBIEATK }
	frame CPDRB { light ZOMBIEATK }
	frame CPDRD { light ZOMBIEATK }
	frame CPDRF { light ZOMBIEATK }
	frame CPDRH { light ZOMBIEATK }
	frame CPDRJ { light ZOMBIEATK }
	frame CPDRL { light ZOMBIEATK }
	frame CPDRN { light ZOMBIEATK }
	frame CPOP { light 24SHADOW  }
	frame CPOW { light 24SHADOW  }
}

object Imp_UDV
{
    frame TROOA { light 24SHADOW  }
    frame TROOB { light 24SHADOW  }
    frame TROOC { light 24SHADOW  }
    frame TROOD { light 24SHADOW  }
    frame TROOE { light 24SHADOW  }
    frame TROOF { light 24SHADOW  }
    frame TROOG { light 24SHADOW  }
    frame TROOH { light 24SHADOW  }
    frame TROOZ { light 24SHADOW  }
    frame TROS { light 24SHADOW  }
    frame WOUI { light 24SHADOW  }
    frame ID11 { light 24SHADOW  }
	frame TROT { light 24SHADOW  }
}

object BullDemon_UDV
{
    frame SARGA { light 32SHADOW  }
    frame SARGB { light 32SHADOW  }
    frame SARGC { light 32SHADOW  }
    frame SARGD { light 32SHADOW  }
    frame SARGE { light 32SHADOW  }
    frame SARGF { light 32SHADOW  }
    frame SARGG { light 32SHADOW  }
    frame SARGH { light 32SHADOW  }
    frame SARGZ { light 32SHADOW  }
	frame SARGY { light 32SHADOW  }
    frame SARW { light 32SHADOW  }
}

object HellKnight2_UDV
{
    frame BOS2A { light 32SHADOW  }
    frame BOS2B { light 32SHADOW  }
    frame BOS2C { light 32SHADOW  }
    frame BOS2D { light 32SHADOW  }
    frame BOS2E { light 32SHADOW  }
    frame BOS2F { light 32SHADOW  }
    frame BOS2G { light 32SHADOW  }
    frame BOS2H { light 32SHADOW  }
    frame BOS2Z { light 32SHADOW  }
	frame KNRJ { light 32SHADOW  }
	frame BTS2 { light 32SHADOW  }
	frame BTS3 { light 32SHADOW  }
	
}

object BaronofHell2_UDV
{
    frame BOSSA { light 32SHADOW  }
    frame BOSSB { light 32SHADOW  }
    frame BOSSC { light 32SHADOW  }
    frame BOSSD { light 32SHADOW  }
    frame BOSSE { light 32SHADOW  }
    frame BOSSF { light 32SHADOW  }
    frame BOSSG { light 32SHADOW  }
    frame BOSSH { light 32SHADOW  }
    frame BOSSZ { light 32SHADOW  }
	frame BNRJ { light 32SHADOW  }
	frame BTS3 { light 32SHADOW  }
}

object Arachnotron1_UDV
{
    frame BSPIA { light FATSHADOW  }
    frame BSPIB { light FATSHADOW  }
    frame BSPIC { light FATSHADOW  }
    frame BSPID { light FATSHADOW  }
    frame BSPIE { light FATSHADOW  }
    frame BSPIF { light FATSHADOW  }
    frame BSPIG { light FATSHADOW  }
    frame BSPIH { light FATSHADOW  }
    frame BSPII { light FATSHADOW  }
    frame BSPIZ { light FATSHADOW  }
}

object Mancubus_UDV
{
    frame FATTA { light FATSHADOW  }
    frame FATTB { light FATSHADOW  }
    frame FATTC { light FATSHADOW  }
    frame FATTD { light FATSHADOW  }
    frame FATTE { light FATSHADOW  }
    frame FATTF { light FATSHADOW  }
    frame FATTG { light FATSHADOW  }
    frame FATTH { light FATSHADOW  }
    frame FATTI { light FATSHADOW  }
    frame FATTJ { light FATSHADOW  }
    frame FATTZ { light FATSHADOW  }
	frame FATR { light FATSHADOW  }
	frame FAT4 { light FATSHADOW  }
}

object Revenant1_UDV
{
    frame SKELA { light 32SHADOW  }
    frame SKELB { light 32SHADOW  }
    frame SKELC { light 32SHADOW  }
    frame SKELD { light 32SHADOW  }
    frame SKELE { light 32SHADOW  }
    frame SKELF { light 32SHADOW  }
    frame SKELG { light 32SHADOW  }
    frame SKELH { light 32SHADOW  }
	frame SKELJ { light 32SHADOW  }
	frame SKELK { light 32SHADOW  }
    frame SKELI { light 32SHADOW  }
	frame SKELL { light 32SHADOW  }
	frame SKELM { light 32SHADOW  }
    frame SKELZ { light 32SHADOW  }
}



object TehArchvile_UDV
{
    frame DIAB { light 32SHADOW  }
}

object TheCyberdemon_UDV
{
    frame CYBR { light CYBERSHADOW  }
	frame CYMA { light CYBERSHADOW  }
	frame CYBT { light CYBERSHADOW  }
}

object Juggernaut_UDV
{
    frame BS1W { light CYBERSHADOW  }
	frame BS1W { light CYBERSHADOW  }
}

object TheSpiderMastermind_UDV
{
    frame SPID { light SPIDERSHADOW  }
    frame DEMO { light SPIDERSHADOW  }
}