ACTOR BaronBall_UDV : BaronBall Replaces BaronBall
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor FireBall__UDV : FireBall_ replaces FireBall_
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CyberBalls_UDV : CyberBalls replaces CyberBalls
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

//Projectiles

Actor Plasma_Ball_UDV : Plasma_Ball replaces Plasma_Ball
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor SuperBFGBall_UDV : SuperBFGBall replaces SuperBFGBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BigFireBallWithGravity_UDV : BigFireBallWithGravity replaces BigFireBallWithGravity
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Rocket2_UDV : Rocket2 replaces Rocket2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CyberDemonGrenade_UDV : CyberDemonGrenade replaces CyberDemonGrenade
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor MarinesRocket_UDV : MarinesRocket replaces MarinesRocket
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor GreenPlasmaBall_UDV : GreenPlasmaBall replaces GreenPlasmaBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor EnemyPlasmaBall_UDV : EnemyPlasmaBall replaces EnemyPlasmaBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CacodemonBall__UDV : CacodemonBall_ replaces CacodemonBall_
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RevenantSeeker_UDV : RevenantSeeker replaces RevenantSeeker
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RevenantMissile_UDV : RevenantMissile replaces RevenantMissile
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ThrowedZombieMan2_UDV : ThrowedZombieMan2 replaces ThrowedZombieMan2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ThrowedSergeant2_UDV : ThrowedSergeant2 replaces ThrowedSergeant2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ThrowedImp2_UDV : ThrowedImp2 replaces ThrowedImp2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BigFireBall_UDV : BigFireBall replaces BigFireBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BelphegorGreenPlasmaBall_UDV : BelphegorGreenPlasmaBall replaces BelphegorGreenPlasmaBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CyberKnightMissile_UDV : CyberKnightMissile replaces CyberKnightMissile
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor WatcherShot_UDV : WatcherShot replaces WatcherShot
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor DarkSeeker_UDV : DarkSeeker replaces DarkSeeker
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor InfernoBall_UDV : InfernoBall replaces InfernoBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor NetherLightning_UDV : NetherLightning replaces NetherLightning
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor DarkFast_UDV : DarkFast replaces DarkFast
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor DarkNormal_UDV : DarkNormal replaces DarkNormal
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor DarkStrong_UDV : DarkStrong replaces DarkStrong
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor HS_UDV : HS replaces HS
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor StormShot1_UDV : StormShot1 replaces StormShot1
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor StormShot2_UDV : StormShot2 replaces StormShot2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor HadesBall_UDV : HadesBall replaces HadesBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor OverBall_UDV : OverBall replaces OverBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor VileFreezer_UDV : VileFreezer replaces VileFreezer
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor MiniVileFreezer_UDV : MiniVileFreezer replaces MiniVileFreezer
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor MiniImpFreezer_UDV : MiniImpFreezer replaces MiniImpFreezer
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor DaedFire_UDV : DaedFire replaces DaedFire
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor WizardBall_UDV : WizardBall replaces WizardBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor NewImpBall_UDV : NewImpBall replaces NewImpBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor SmallImpBall_UDV : SmallImpBall replaces SmallImpBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor LargeImpBall_UDV : LargeImpBall replaces LargeImpBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor TriteEgg_UDV : TriteEgg replaces TriteEgg
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ZombiePlasma_UDV : ZombiePlasma replaces ZombiePlasma
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ZombieFreezer_UDV : ZombieFreezer replaces ZombieFreezer
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ArchonComet_UDV : ArchonComet replaces ArchonComet
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor MegaArchonComet_UDV : MegaArchonComet replaces MegaArchonComet
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor AfritBall_UDV : AfritBall replaces AfritBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Comet_UDV : Comet replaces Comet
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}