actor MRadarOn : Inventory
{

	Inventory.Amount 0
	Inventory.MaxAmount 1
}
/*
//KeyCards

Actor BlueCard_UDV : BlueCard replaces BlueCard
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor YellowCard_UDV : YellowCard replaces YellowCard
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RedCard_UDV : RedCard replaces RedCard
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BlueSkull_UDV : BlueSkull replaces BlueSkull
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor YellowSkull_UDV : YellowSkull replaces YellowSkull
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RedSkull_UDV : RedSkull replaces RedSkull
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

*/

/*
//DYING MONSTERS

ACTOR DyingZombieman_UDV : DyingZombieman Replaces DyingZombieman
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingSergeant_UDV : DyingSergeant Replaces DyingSergeant
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingSergeantNoLeg_UDV : DyingSergeantNoLeg Replaces DyingSergeantNoLeg
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingSergeantLegBlewedOff_UDV : DyingSergeantLegBlewedOff Replaces DyingSergeantLegBlewedOff
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingZombiemanNoArm_UDV : DyingZombiemanNoArm Replaces DyingZombiemanNoArm
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ZombieManDyingAfterFatality_UDV : ZombieManDyingAfterFatality Replaces ZombieManDyingAfterFatality
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ZombiemanGotHisLegBlowed_UDV : ZombiemanGotHisLegBlowed Replaces ZombiemanGotHisLegBlowed
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR SergeantGotHisLegBlowed_UDV : SergeantGotHisLegBlowed Replaces SergeantGotHisLegBlowed
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingImp_UDV : DyingImp Replaces DyingImp
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ImpBrutalizedWithNoLeg_UDV : ImpBrutalizedWithNoLeg Replaces ImpBrutalizedWithNoLeg
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingImpNoArm_UDV : DyingImpNoArm Replaces DyingImpNoArm
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingImpNoLeg_UDV : DyingImpNoLeg Replaces DyingImpNoLeg
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ZombiemanSaciLol_UDV : ZombiemanSaciLol Replaces ZombiemanSaciLol
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ImpSaciLol_UDV : ImpSaciLol Replaces ImpSaciLol
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingHellKnight1_UDV : DyingHellKnight1 Replaces DyingHellKnight1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR DyingBaron1_UDV : DyingBaron1 Replaces DyingBaron1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ZombiemanLastStand1_UDV : ZombiemanLastStand1 Replaces ZombiemanLastStand1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR ZombiemanLastStand2_UDV : ZombiemanLastStand2 Replaces ZombiemanLastStand2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR SergeantLastStand1_UDV : SergeantLastStand1 Replaces SergeantLastStand1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR SergeantLastStand2_UDV : SergeantLastStand2 Replaces SergeantLastStand2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR CrawlingDyingSpider_UDV : CrawlingDyingSpider Replaces CrawlingDyingSpider
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR RoamingLegs_UDV : RoamingLegs Replaces RoamingLegs
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}


// ITEMS

Actor InvulnerabilitySphere__UDV : InvulnerabilitySphere_ replaces InvulnerabilitySphere_
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor LifeSphere_UDV : LifeSphere replaces LifeSphere
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor EnergySphere_UDV : EnergySphere replaces EnergySphere
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor NightVision_UDV : NightVision replaces NightVision
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Berserl1_UDV : Berserl1 replaces Berserl1
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor DemonStrengthRune_UDV : DemonStrengthRune replaces DemonStrengthRune
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor AmmoSuply_UDV : AmmoSuply replaces AmmoSuply
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor HealthPlus_UDV : HealthPlus replaces HealthPlus
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ArmorShard_UDV : ArmorShard replaces ArmorShard
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Stimpack2_UDV : Stimpack2 replaces Stimpack2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Medikit2_UDV : Medikit2 replaces Medikit2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor LightArmor_UDV : LightArmor replaces LightArmor
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor HeavyArmor_UDV : HeavyArmor replaces HeavyArmor
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

//Projectiles

Actor Plasma_Ball_UDV : Plasma_Ball replaces Plasma_Ball
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor SuperBFGBall_UDV : SuperBFGBall replaces SuperBFGBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BigFireBallWithGravity_UDV : BigFireBallWithGravity replaces BigFireBallWithGravity
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RevenantSeeker66_UDV : RevenantSeeker66 replaces RevenantSeeker66
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Rocket2_UDV : Rocket2 replaces Rocket2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor GrenadeMissile_UDV : GrenadeMissile replaces GrenadeMissile
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BouncingGrenade_UDV : BouncingGrenade replaces BouncingGrenade
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CyberDemonGrenade_UDV : CyberDemonGrenade replaces CyberDemonGrenade
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor MarinesRocket_UDV : MarinesRocket replaces MarinesRocket
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CyberBalls_UDV : CyberBalls replaces CyberBalls
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor MarineGrenade_UDV : MarineGrenade replaces MarineGrenade
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BrutalBFG10kShot_UDV : BrutalBFG10kShot replaces BrutalBFG10kShot
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor FireBall__UDV : FireBall_ replaces FireBall_
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor GreenPlasmaBall_UDV : GreenPlasmaBall replaces GreenPlasmaBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor EnemyPlasmaBall_UDV : EnemyPlasmaBall replaces EnemyPlasmaBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CacodemonBall__UDV : CacodemonBall_ replaces CacodemonBall_
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RevenantSeeker_UDV : RevenantSeeker replaces RevenantSeeker
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RevenantMissile_UDV : RevenantMissile replaces RevenantMissile
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ThrowedZombieMan2_UDV : ThrowedZombieMan2 replaces ThrowedZombieMan2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ThrowedSergeant2_UDV : ThrowedSergeant2 replaces ThrowedSergeant2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ThrowedImp2_UDV : ThrowedImp2 replaces ThrowedImp2
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BigFireBall_UDV : BigFireBall replaces BigFireBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor BelphegorGreenPlasmaBall_UDV : BelphegorGreenPlasmaBall replaces BelphegorGreenPlasmaBall
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

// Objects


Actor ExplosiveBarrel1_UDV : ExplosiveBarrel1 replaces ExplosiveBarrel1
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

// AMMO

Actor Clip_UDV : Clip replaces Clip
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ClipBox_UDV : ClipBox replaces ClipBox
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Cell_UDV : Cell replaces Cell
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor CellPack_UDV : CellPack replaces CellPack
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor Shell_UDV : Shell replaces Shell
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor ShellBox_UDV : ShellBox replaces ShellBox
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RocketAmmo_UDV : RocketAmmo replaces RocketAmmo
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

Actor RocketBox_UDV : RocketBox replaces RocketBox
{
	States
	{
	Spawn:
		TNT1 A 0 
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}