ACTOR Vanilla_ZombieMan_UDV : Vanilla_ZombieMan Replaces Vanilla_ZombieMan
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Shotgunguy1_UDV : Vanilla_Shotgunguy1 Replaces Vanilla_Shotgunguy1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Imp_UDV : Vanilla_Imp Replaces Vanilla_Imp
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_BullDemon_UDV : Vanilla_BullDemon Replaces Vanilla_BullDemon
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_HellKnight2_UDV : Vanilla_HellKnight2 Replaces Vanilla_HellKnight2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Baron_UDV : Vanilla_Baron Replaces Vanilla_Baron
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_LostSoul_UDV : Vanilla_LostSoul Replaces Vanilla_LostSoul
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_PainElemental1_UDV : Vanilla_PainElemental1 Replaces Vanilla_PainElemental1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Arachnotron_UDV : Vanilla_Arachnotron Replaces Vanilla_Arachnotron
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Cacodemon_UDV : Vanilla_Cacodemon Replaces Vanilla_Cacodemon
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Revenant_UDV : Vanilla_Revenant Replaces Vanilla_Revenant
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}
ACTOR Vanilla_Mancubus_UDV : Vanilla_Mancubus Replaces Vanilla_Mancubus
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Vile_UDV : Vanilla_Vile Replaces Vanilla_Vile
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_SpiderMastermind_UDV : Vanilla_SpiderMastermind Replaces Vanilla_SpiderMastermind
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Cyberdemon_UDV : Vanilla_Cyberdemon Replaces Vanilla_Cyberdemon
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_PistolZombieman_UDV : Vanilla_PistolZombieman Replaces Vanilla_PistolZombieman
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_PistolZombieman2_UDV : Vanilla_PistolZombieman2 Replaces Vanilla_PistolZombieman2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_HelmetZombieman_UDV : Vanilla_HelmetZombieman Replaces Vanilla_HelmetZombieman
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_ARZombieMan_UDV : Vanilla_ARZombieMan Replaces Vanilla_ARZombieMan
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Shotgunguy2_UDV : Vanilla_Shotgunguy2 Replaces Vanilla_Shotgunguy2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_HellTrooper_UDV : Vanilla_HellTrooper Replaces Vanilla_HellTrooper
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_QuadShotgunZombie_UDV : Vanilla_QuadShotgunZombie Replaces Vanilla_QuadShotgunZombie
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_ASGGuy_UDV : Vanilla_ASGGuy Replaces Vanilla_ASGGuy
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_ZSpec_UDV : Vanilla_ZSpec Replaces Vanilla_ZSpec
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_DNImpVariant1_UDV : Vanilla_DNImpVariant1 Replaces Vanilla_DNImpVariant1
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_DNImpVariant2_UDV : Vanilla_DNImpVariant2 Replaces Vanilla_DNImpVariant2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_DNImpVariant3_UDV : Vanilla_DNImpVariant3 Replaces Vanilla_DNImpVariant3
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_NamiDarkImp_UDV : Vanilla_NamiDarkImp Replaces Vanilla_NamiDarkImp
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_NetherDarkImp_UDV : Vanilla_NetherDarkImp Replaces Vanilla_NetherDarkImp
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_VoidDarkImp_UDV : Vanilla_VoidDarkImp Replaces Vanilla_VoidDarkImp
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_RifleCommando_UDV : Vanilla_RifleCommando Replaces Vanilla_RifleCommando
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_ChaingunMajor_UDV : Vanilla_ChaingunMajor Replaces Vanilla_ChaingunMajor
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Chaingunguy2_UDV : Vanilla_Chaingunguy2 Replaces Vanilla_Chaingunguy2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Demonx_UDV : Vanilla_Demonx Replaces Vanilla_Demonx
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_MechDemon_UDV : Vanilla_MechDemon Replaces Vanilla_MechDemon
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Afrit_UDV : Vanilla_Afrit Replaces Vanilla_Afrit
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_MagCaco_UDV : Vanilla_MagCaco Replaces Vanilla_MagCaco
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_CyberKnight_UDV : Vanilla_CyberKnight Replaces Vanilla_CyberKnight
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_CyberPaladin_UDV : Vanilla_CyberPaladin Replaces Vanilla_CyberPaladin
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_BeamRevenant_UDV : Vanilla_BeamRevenant Replaces Vanilla_BeamRevenant
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_CyberBaron_UDV : Vanilla_CyberBaron Replaces Vanilla_CyberBaron
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Daedabus_UDV : Vanilla_Daedabus Replaces Vanilla_Daedabus
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_TriteElemental_UDV : Vanilla_TriteElemental Replaces Vanilla_TriteElemental
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Overlord_UDV : Vanilla_Overlord Replaces Vanilla_Overlord
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Phantasm_UDV : Vanilla_Phantasm Replaces Vanilla_Phantasm
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_SufferingElemental_UDV : Vanilla_SufferingElemental Replaces Vanilla_SufferingElemental
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_FleshWizard_UDV : Vanilla_FleshWizard Replaces Vanilla_FleshWizard
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_IceVile_UDV : Vanilla_IceVile Replaces Vanilla_IceVile
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_ArachnotronX_UDV : Vanilla_ArachnotronX Replaces Vanilla_ArachnotronX
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Volcabus_UDV : Vanilla_Volcabus Replaces Vanilla_Volcabus
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Arachnotron2_UDV : Vanilla_Arachnotron2 Replaces Vanilla_Arachnotron2
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Arachnophyte_UDV : Vanilla_Arachnophyte Replaces Vanilla_Arachnophyte
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Demolisher_UDV : Vanilla_Demolisher Replaces Vanilla_Demolisher
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

ACTOR Vanilla_Annihilator_UDV : Vanilla_Annihilator Replaces Vanilla_Annihilator
{
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteWithResult("RadarChanger",0)
		Goto Super::Spawn
	}
}

